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Game information
Human Expenditure Program is a narrative-driven simulation where the player takes control of Harvey Harvington under the guidance of Eun-Mi. The environment is presented as a digital program in which Harvey lives, and the player must interact with him daily. The routine includes feeding, caring, and responding to Harvey’s needs, but beneath these actions lies a deeper system of choices that affect his condition and the story’s direction. Each day introduces new variables, and the outcomes depend on how the player balances responsibility and experimentation.
The game relies on interactive menus and choices that directly influence Harvey’s behavior. Tasks include simple actions such as feeding and playing, but also extend to altering or resetting Harvey’s memory. Players can decide whether to maintain stability or take risks that may disturb Harvey’s state. Short minigames appear to provide variation and also affect his mood. Because every choice is tracked, the experience emphasizes consistency and careful decision-making over time.
Key features of Human Expenditure Program include:
These elements work together to form a system where progress is tied directly to ethical choices and player attention.
Progression in Human Expenditure Program is measured by the state of Harvey and the story outcomes that result from player actions. Early stages focus on establishing routines, while later stages introduce more difficult decisions about memory and wellbeing. The challenge does not come from reflexes but from the weight of responsibility, as small actions can have lasting consequences. Multiple endings encourage replay, with each attempt revealing different aspects of the narrative depending on how Harvey is treated.
The presentation highlights the contrast between simple interactive menus and the growing tension of the story. Harvey’s expressions and behavior reflect the results of player choices, making feedback immediate and visible. Sound design supports the experience, with calm audio for daily tasks and sharper tones when tension rises. This ensures that players understand the mechanical outcomes of their decisions and their emotional weight within the program’s world.
The purpose of Human Expenditure Program is to explore themes of control, care, and consequence through simulation mechanics. Rather than offering traditional victory or defeat, the game measures success by how the player’s decisions shape Harvey’s fate. The system challenges players to reflect on the impact of their actions while navigating the balance between responsibility and exploitation. Each playthrough becomes a unique account of how choices define relationships within a controlled digital environment.
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