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Game information
Coralline is a short indie horror experience that places the player in a confined space where exploration and observation are key. The game begins in an unfamiliar room with minimal context, encouraging players to investigate their surroundings through first-person controls. Objects can be examined, picked up, or triggered to reveal small narrative elements or clues. The environment changes subtly over time, using visual shifts and atmospheric audio to create unease. Progress is tied to interacting with the correct elements in sequence, while incorrect actions often lead to delays or altered events.
The visual style of Coralline is dark and confined, with most of the game taking place in low-light conditions. The use of shadows, flickering lights, and repeating structures contributes to the disorientation. The color palette is muted, with heavy use of gray, brown, and deep red tones to reinforce the claustrophobic feel of the environment. Sound plays a significant role in maintaining tension, with background noise layered with subtle audio distortions and sudden effects when key moments occur. There are no enemies in the traditional sense, but the space itself behaves in a way that pressures the player.
Coralline presents its story through environmental hints, object placement, and changes in the setting rather than direct dialogue or cutscenes. The player slowly uncovers a sequence of events tied to the space they inhabit, with the story’s details left open to interpretation. Multiple endings are possible depending on the player’s actions and whether they find all necessary elements before a final choice must be made. The game is designed to be completed in a single sitting, making it a focused psychological experience that builds tension through minimalism and detail.
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