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Game information
12 Locks is a logic-based puzzle game where the player must unlock a door secured by twelve distinct locks. Each lock requires a key that can only be found by solving a puzzle or completing a task hidden within the environment. The setting is often a room or a compact scene filled with interactive objects that must be tapped, dragged, or combined in specific ways. Progress depends on careful observation and logical deduction, as some puzzles are multi-step and require using previously collected items in the correct sequence.
The game features a hand-drawn cartoon style with bold lines and exaggerated character designs. Each area is designed to be visually dense, encouraging players to inspect every detail for clues or hidden mechanisms. Objects respond with sound or movement when tapped, giving feedback that helps guide the player’s decisions. The interface is simple, relying on touch controls to examine or manipulate items, drag keys, or operate tools. The puzzles vary in type, including color matching, pattern recognition, and mechanical sequencing.
As the game progresses, the puzzles grow more complex, often involving interconnected systems where solving one task reveals another. Some levels introduce distractions or red herrings, requiring more focused thinking and trial-and-error testing. The number of locks remains constant, but the methods of solving them evolve, offering new types of logic challenges each time. The game avoids time limits, allowing players to move at their own pace. Completion depends entirely on reasoning, exploration, and applying information gathered from the environment.
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